Historical development of games and digital games as a product of the culture industry
dc.contributor.author | Çavuş, Selahattin | |
dc.date.accessioned | 13.07.201910:50:10 | |
dc.date.accessioned | 2019-07-16T08:21:41Z | |
dc.date.available | 13.07.201910:50:10 | |
dc.date.available | 2019-07-16T08:21:41Z | |
dc.date.issued | 2017 | |
dc.department | İletişim Faklütesi | |
dc.description.abstract | [No abstract available] | |
dc.identifier.doi | 10.3726/978-3-653-07022-4 | |
dc.identifier.endpage | 152 | en_US |
dc.identifier.isbn | 9783653070224 -- 9783631678848 | |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 135 | en_US |
dc.identifier.uri | https://dx.doi.org/10.3726/978-3-653-07022-4 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12451/2297 | |
dc.indekslendigikaynak | Scopus | |
dc.language.iso | en | |
dc.publisher | Peter Lang AG | |
dc.relation.ispartof | Digitalization and Society | |
dc.relation.publicationcategory | Kitap Bölümü - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı | |
dc.rights | info:eu-repo/semantics/closedAccess | |
dc.title | Historical development of games and digital games as a product of the culture industry | |
dc.type | Book Chapter |