Historical development of games and digital games as a product of the culture industry

dc.contributor.authorÇavuş, Selahattin
dc.date.accessioned13.07.201910:50:10
dc.date.accessioned2019-07-16T08:21:41Z
dc.date.available13.07.201910:50:10
dc.date.available2019-07-16T08:21:41Z
dc.date.issued2017
dc.departmentİletişim Faklütesi
dc.description.abstract[No abstract available]
dc.identifier.doi10.3726/978-3-653-07022-4
dc.identifier.endpage152en_US
dc.identifier.isbn9783653070224 -- 9783631678848
dc.identifier.scopusqualityN/A
dc.identifier.startpage135en_US
dc.identifier.urihttps://dx.doi.org/10.3726/978-3-653-07022-4
dc.identifier.urihttps://hdl.handle.net/20.500.12451/2297
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherPeter Lang AG
dc.relation.ispartofDigitalization and Society
dc.relation.publicationcategoryKitap Bölümü - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.titleHistorical development of games and digital games as a product of the culture industry
dc.typeBook Chapter

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