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Öğe Impact of video modeling combined with skillstreaming teaching procedures on the social interaction skills of middle school-aged children with asd(Council for Exceptional Children, 2019) Kocaöz, Onur Emre; Little, Mary E.; Gallup, Jennifer L.This study investigated an intervention package that combined Skillstreaming procedures with video modeling for the development of social skills for middle school students identified with and autism spectrum disorder (ASD). A multiple probe design across participants was employed to assess the effectiveness of the video modeling intervention package on beginning social skills, initiating, maintaining, and ending, and (i.e., initiate greetings and sustaining a conversation). Participants included three middle school-aged students diagnosed with ASD, enrolled in a self-contained classroom, at an urban middle school. The results indicated improved social skills performance for all participants following the implementation of the video modeling intervention package. Furthermore, during the maintenance phase, the social skills performance of each student was maintained. This article presents the results and recommendations for future studies.Öğe The potential of virtual environments to support soft-skill acquisition for individuals with autism(Nova Southeastern University, 2017) Gallup, Jennifer; Little, Mary E.; Serianni, Barbara; Kocaöz, OnurThis study examined the phenomenon of online gaming to describe the social interactions of young adults with an autism spectrum disorder (ASD) as they socialize and develop relationships within virtual environments. This research built upon previous literature related to the identification of alternate modes of developing social skills and interpersonal relationships of adolescents with ASD by exploring the social implications of virtual environments. Young adults with autism experience grim outcomes such as low enrollment in postsecondary education, low wages, few living independently, and few maintaining full time employment as a result of poor social skills. Given the availability of online mediums such as massively multiplayer online role playing games, discussion forums, chat rooms, and other social media, individuals with ASD have opportunities to interact without the constraints of face-to-face settings. A phenomenological study was employed using multi-sourced data. Findings yielded 15 initial codes that were developed into five main themes. Findings support a recognition and reciprocation of emotions, friendship development, and role identification. Additionally, the findings support skills required to be successful in postsecondary situations, specifically aligned with science, technology, engineering, and mathematics (STEM). © 2017: Jennifer Gallup, Mary E. Little, Barbara Serianni, Onur Kocaoz, and Nova Southeastern University.