Resnyansky, DmitryIbili, EminBillinghurst, Mark13.07.20192019-07-1613.07.20192019-07-1620189781538665220https://dx.doi.org/10.1109/TALE.2018.8615331https://hdl.handle.net/20.500.12451/3044Charles Sturt University;Dassault Systemes;et al.;IEEE Education Society;IEEE New South Wales Section;University of Wollongong Australia2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 -- 4 December 2018 through 7 December 2018 -- -- 144397Innovative approaches in the teaching of computer science are required to address the needs of diverse target audiences, including groups with minimal mathematical background and insufficient abstract thinking ability. In order to tackle this problem, new pedagogical approaches that make use of technologies such as Virtual and Augmented Reality, Tangible User Interfaces, and 3D graphics are needed. This paper draws upon relevant pedagogical and technological literature to determine how Augmented Reality can be more fully applied to computer science education. © 2018 IEEE.eninfo:eu-repo/semantics/closedAccessAugmented RealityComputer Science EducationMediumMultimodalProgram VisualisationTangible InterfaceThe potential of augmented reality for computer science educationConference Object35035610.1109/TALE.2018.8615331N/AN/A